Innovation Lab
Revolutionising work with gamification
Gamification & E-Learning, VR-Training
Promoting and motivating employees with teambuilding exercises and gamification is a trend: As a multimedia agency, Trotzkind offers a wide range of services for the further development of companies
Communicate contents quickly and playfully with gamification. AR/VR in particular offer possibilities to present complicated topics vividly and comprehensibly. Thanks to VR training, work processes and procedures can be directly adjusted and practised. So Trotzkind can help you with onboarding and knowledge sharing as part of the digital transformation.
Learning becomes even easier, faster and more flexible than ever before. The most complicated content can be conveyed understandably and vividly using modern technology.
The smartphone as a constant learning aid
Knowledge can be communicated particularly quickly and efficiently now due to technical progress and the omnipresence of smartphones. Learning becomes even easier, faster and more flexible than ever before. The most complicated content can be conveyed understandably and vividly using modern technology. In the field of e-learning, we can help you on the path to digitisation with our experience in VR/AR, as well as in the development of apps. We have already developed a VR app for Carlsen Verlag publishers, with which children can explore and visually experience the depths of outer space. The information conveyed in VR is assimilated in a more intensive way. There are also undreamt-of possibilities in the field of augmented reality. With AR, reality is extended and supplemented with useful informative contents. Elements and information are provided in different ways and integrated into tangible reality.
Learn better with virtual reality content
Visual presentations using virtual reality have been our specialty for several years. VR is particularly suitable for exploring new places or experiencing 360° videos. Users learn the content from these experiences at a much deeper level than with traditional forms of information sharing. The automatic linking of the information with what the user has seen leads to longer-term and faster successes than with classical learning methods. Virtual classroom communication can also experience a significant increase in information sharing using virtual reality. As experts in the field of immersive media, we can can use our set of tools to create learning software developed especially for your needs.
Training and education without risk, thanks to VR training
In the age of digitisation a multitude of options are available now for circumventing barriers and old-fashioned forms of learning. One of the most impactful and cost effective ways is to use VR/AR technology. It offers the convenience of being able to interactively train work processes and review the knowledge learned without the loss of materials or material costs. Before apprentices use expensive equipment with limited availability, they are professionally trained in simulated situations, where they can dive deeper into the matter. Another advantage that comes with virtual reality is the ease of modifying content in the applied software. This allows changes to the devices, angles or working methods to be quickly adopted and incorporated into the training.
The Trotzkind Train Trainer
As experts in the area of VR/AR, we at Trotzkind are an ideal contact for training and simulation of training systems. Our experience with the use of immersive media has already led to promising results in several projects. A perfect example is the development of our Train Trainer. This project deals with the maintenance of a bogie on a train, where the work steps can be explained briefly and then carried out directly. Just as in the real world, several workers work side by side in the virtual world and can help each other. If there is a problem or an unresolved issue, an instructor can join in and follow the steps with the trainees. We are happy to assist with the implementation of new projects and training opportunities using our skills and experience. There are virtually no limits in e-training, and the application possibilities of virtual reality are constantly growing.
The Train Trainer team-learning program allows you to practice on the same machine in a team at any location.
Achieving goals faster with gamification
The fact that games not only touch our hearts but also stimulate our brain cells is something that we have known for a while. Gamification is the process of transferring game features into a non-gaming context. Through this increasingly popular process, the working and behavioural patterns of customers and employees can be optimised and expanded in a light way. And best of all, the user gets to “just” play a game. Both conscious and unconscious successes are achieved and new skills and abilities are learned in a fun and exciting way. But it’s not just about being motivated to gain achievements or high scores. Such externally controlled motivation is called extrinsic motivation. A truly lasting effect can only be achieved by requiring new patterns of behaviour in an unprecedented context. This so-called intrinsic motivation develops within the user a desire to continue playing. So the player is independently motivated to achieve success while playing. This approach ensures a much longer-term behavioural change in the user than extrinsic motivation.
Gamification with VR/AR
With the application of virtual reality and augmented reality, it is possible to achieve the successes of gamification on a completely new level. Our knowledge in the field of game development and storytelling, combined with our experience in the field of VR, contribute to particularly sustainable success. Gamification is not just about the game but about the player and their way of playing. The game should not be focused on the learning goals but the fun and the incentives offered to the player. Internal motivation to continue playing and to achieve new successes, to compete with friends and employees or to constantly crack their own highs, constantly drive the player.
Humans were born to play
It’s in our nature to set small rules or limits and see if we can comply with them. That’s how we unconsciously learn to solve problems through completely new approaches. Gamification manages to translate this deep-seated desire for knowledge and employment into a different context. Ineffective behaviours can be worked on without the loss of motivation or lack of sympathy. Tedious lectures and dry training courses quickly flatten our concentration curve. But bringing this content to the workforce through games creates a much faster and lasting learning experience as players directly understand and apply the newly learned content. Over the course of a few minutes, the player develops an understanding of how the game behaves and what role they play. Tasks are repeated, and a kind of expert knowledge is developed through multiple attempts. The direction this expert knowledge takes is solely a function of the game design.
//////A wide range of applications for gamification
Gamification has already been successful in many areas of corporate management today. For example, this principle of behavioural change and knowledge sharing can lead to a prudent use of digital media and a higher level of attention. In a game, for example, users are required to pay close attention to certain features of documents and to define them as good or bad. These features become more and more specific and accurate over time, which trains the user’s attention. Depending on whether the evaluation is correct, the user receives a positive rating in the form of points, which form a score at the end. Using other forms of gamification, users can even learn completely new languages or content through achievements and awarding of points alone. Likewise, users can be encouraged to visit places where they collect different stamps, which can be used, for example, for visits to museums or other cultural institutions. There is a huge scope of applications for gamification and e-learning in a wide variety of fields.